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  • 放肆文學 » 軍事歷史 » 神話版三國» 第九百二十八章 中原這個坑
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    神話版三國 - 第九百二十八章 中原這個坑字體大小: A+
     
    ++n) t[e[n]] = 1; return function() { for (var e = Object.keys(this), n = e.length - 1; n > -1; --n) if (1 === t[e[n]] && void 0 !== this[e[n]] && null !== this[e[n]]) return e[n] } } , t.oneOfSetter = function(e) { return function(t) { for (var n = 0; n < e.length; ++n) e[n] !== t && delete this[e[n]] } } , t.toJSONOptions = { longs: String, enums: String, bytes: String, json: !0 }, t._configure = function() { var e = t.Buffer; e ? (t._Buffer_from = e.from !== Uint8Array.from && e.from || function(t, n) { return new e(t,n) } , t._Buffer_allocUnsafe = e.allocUnsafe || function(t) { return new e(t) } ) : t._Buffer_from = t._Buffer_allocUnsafe = null } }(minimal$1)), minimal$1 } var writer = Writer$1, util$4 = requireMinimal(), BufferWriter$1, LongBits$1 = util$4.LongBits, base64 = util$4.base64, utf8$1 = util$4.utf8; function Op(e, t, n) { this.fn = e, this.len = t, this.next = void 0, this.val = n } function noop() {} function State(e) { this.head = e.head, this.tail = e.tail, this.len = e.len, this.next = e.states } function Writer$1() { this.len = 0, this.head = new Op(noop,0,0), this.tail = this.head, this.states = null } var create$1 = function() { return util$4.Buffer ? function() { return (Writer$1.create = function() { return new BufferWriter$1 } )() } : function() { return new Writer$1 } }; function writeByte(e, t, n) { t[n] = 255 & e } function writeVarint32(e, t, n) { for (; e > 127; ) t[n++] = 127 & e | 128, e >>>= 7; t[n] = e } function VarintOp(e, t) { this.len = e, this.next = void 0, this.val = t } function writeVarint64(e, t, n) { for (; e.hi; ) t[n++] = 127 & e.lo | 128, e.lo = (e.lo >>> 7 | e.hi << 25) >>> 0, e.hi >>>= 7; for (; e.lo > 127; ) t[n++] = 127 & e.lo | 128, e.lo = e.lo >>> 7; t[n++] = e.lo } function writeFixed32(e, t, n) { t[n] = 255 & e, t[n + 1] = e >>> 8 & 255, t[n + 2] = e >>> 16 & 255, t[n + 3] = e >>> 24 } Writer$1.create = create$1(), Writer$1.alloc = function(e) { return new util$4.Array(e) } , util$4.Array !== Array && (Writer$1.alloc = util$4.pool(Writer$1.alloc, util$4.Array.prototype.subarray)), Writer$1.prototype._push = function(e, t, n) { return this.tail = this.tail.next = new Op(e,t,n), this.len += t, this } , VarintOp.prototype = Object.create(Op.prototype), VarintOp.prototype.fn = writeVarint32, Writer$1.prototype.uint32 = function(e) { return this.len += (this.tail = this.tail.next = new VarintOp((e >>>= 0) < 128 ? 1 : e < 16384 ? 2 : e < 2097152 ? 3 : e < 268435456 ? 4 : 5,e)).len, this } , Writer$1.prototype.int32 = function(e) { return e < 0 ? this._push(writeVarint64, 10, LongBits$1.fromNumber(e)) : this.uint32(e) } , Writer$1.prototype.sint32 = function(e) { return this.uint32((e << 1 ^ e >> 31) >>> 0) } , Writer$1.prototype.uint64 = function(e) { var t = LongBits$1.from(e); return this._push(writeVarint64, t.length(), t) } , Writer$1.prototype.int64 = Writer$1.prototype.uint64, Writer$1.prototype.sint64 = function(e) { var t = LongBits$1.from(e).zzEncode(); return this._push(writeVarint64, t.length(), t) } , Writer$1.prototype.bool = function(e) { return this._push(writeByte, 1, e ? 1 : 0) } , Writer$1.prototype.fixed32 = function(e) { return this._push(writeFixed32, 4, e >>> 0) } , Writer$1.prototype.sfixed32 = Writer$1.prototype.fixed32, Writer$1.prototype.fixed64 = function(e) { var t = LongBits$1.from(e); return this._push(writeFixed32, 4, t.lo)._push(writeFixed32, 4, t.hi) } , Writer$1.prototype.sfixed64 = Writer$1.prototype.fixed64, Writer$1.prototype.float = function(e) { return this._push(util$4.float.writeFloatLE, 4, e) } , Writer$1.prototype.double = function(e) { return this._push(util$4.float.writeDoubleLE, 8, e) } ; var writeBytes = util$4.Array.prototype.set ? function(e, t, n) { t.set(e, n) } : function(e, t, n) { for (var i = 0; i < e.length; ++i) t[n + i] = e[i] } ; Writer$1.prototype.bytes = function(e) { var t = e.length >>> 0; if (!t) return this._push(writeByte, 1, 0); if (util$4.isString(e)) { var n =


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