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    神話版三國 - 第九百二十二章 賞罰與兵權字體大小: A+
     
    nnect(i, t, n) }, onMessage: function(e) { s._dataReceived(e) } }, u), s.emit("__centrifuge_debug:transport_initialized", {}) } _sendConnect(e) { const t = this._constructConnectCommand() , n = this; return this._call(t, e).then((e => { const t = e.reply.connect; n._connectResponse(t), e.next && e.next() } ), (e => { n._connectError(e.error), e.next && e.next() } )), t } _startReconnecting() { if (this._debug("start reconnecting"), !this._isConnecting()) return void this._debug("stop reconnecting: client not in connecting state"); if (this._reconnecting) return void this._debug("reconnect already in progress, return from reconnect routine"); if (!1 === this._transportClosed) return void this._debug("waiting for transport close"); this._reconnecting = !0; const e = "" === this._token; if (!(this._refreshRequired || e && null !== this._config.getToken)) return void (this._config.getData ? this._config.getData().then((e => { this._isConnecting() && (this._data = e, this._initializeTransport()) } )).catch((e => this._handleGetDataError(e))) : this._initializeTransport()); const t = this; this._getToken().then((function(e) { t._isConnecting() && (null != e && null != e ? (t._token = e, t._debug("connection token refreshed"), t._config.getData ? t._config.getData().then((function(e) { t._isConnecting() && (t._data = e, t._initializeTransport()) } )).catch((e => t._handleGetDataError(e))) : t._initializeTransport()) : t._failUnauthorized()) } )).catch((function(e) { if (!t._isConnecting()) return; if (e instanceof UnauthorizedError) return void t._failUnauthorized(); t.emit("error", { type: "connectToken", error: { code: errorCodes.clientConnectToken, message: void 0 !== e ? e.toString() : "" } }); const n = t._getReconnectDelay(); t._debug("error on getting connection token, reconnect after " + n + " milliseconds", e), t._reconnecting = !1, t._reconnectTimeout = setTimeout(( () => { t._startReconnecting() } ), n) } )) } _handleGetDataError(e) { if (e instanceof UnauthorizedError) return void this._failUnauthorized(); this.emit("error", { type: "connectData", error: { code: errorCodes.badConfiguration, message: (null == e ? void 0 : e.toString()) || "" } }); const t = this._getReconnectDelay(); this._debug("error on getting connect data, reconnect after " + t + " milliseconds", e), this._reconnecting = !1, this._reconnectTimeout = setTimeout(( () => { this._startReconnecting() } ), t) } _connectError(e) { this.state === State$1.Connecting && (109 === e.code && (this._refreshRequired = !0), e.code < 100 || !0 === e.temporary || 109 === e.code ? (this.emit("error", { type: "connect", error: e }), this._debug("closing transport due to connect error"), this._disconnect(e.code, e.message, !0)) : this._disconnect(e.code, e.message, !1)) } _scheduleReconnect() { if (!this._isConnecting()) return; let e = !1; !this._emulation || this._transportWasOpen || this._triedAllTransports || (e = !0); let t = this._getReconnectDelay(); e && (t = 0), this._debug("reconnect after " + t + " milliseconds"), this._clearReconnectTimeout(), this._reconnectTimeout = setTimeout(( () => { this._startReconnecting() } ), t) } _constructConnectCommand() { const e = {}; this._token && (e.token = this._token), this._data && (e.data = this._data), this._config.name && (e.name = this._config.name), this._config.version && (e.version = this._config.version), Object.keys(this._config.headers).length > 0 && (e.headers = this._config.headers); const t = {}; let n = !1; for (const e in this._serverSubs) if (this._serverSubs.hasOwnProperty(e) && this._serverSubs[e].recoverable) { n = !0; const i = { recover: !0 }; this._serverSubs[e].offset && (i.offset = this._serverSubs[e].offset), this._serverSubs[e].epoch && (i.epoch


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