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    神話版三國 - 第九百二十一章 紛亂繁瑣的雜事字體大小: A+
     
    port not available"), this._currentTransportIndex++, s++; continue } } else if ("webtransport" === a) { if (this._debug("trying webtransport transport"), this._transport = new WebtransportTransport(c,{ webtransport: globalThis.WebTransport, decoder: this._codec, encoder: this._codec }), !this._transport.supported()) { this._debug("webtransport transport not available"), this._currentTransportIndex++, s++; continue } } else if ("http_stream" === a) { if (this._debug("trying http_stream transport"), this._transport = new HttpStreamTransport(c,{ fetch: i, readableStream: r, emulationEndpoint: this._config.emulationEndpoint, decoder: this._codec, encoder: this._codec }), !this._transport.supported()) { this._debug("http_stream transport not available"), this._currentTransportIndex++, s++; continue } } else if ("sse" === a) { if (this._debug("trying sse transport"), this._transport = new SseTransport(c,{ eventsource: n, fetch: i, emulationEndpoint: this._config.emulationEndpoint }), !this._transport.supported()) { this._debug("sse transport not available"), this._currentTransportIndex++, s++; continue } } else { if ("sockjs" !== a) throw new Error("unknown transport " + a); if (this._debug("trying sockjs"), this._transport = new SockjsTransport(c,{ sockjs: t, sockjsOptions: this._config.sockjsOptions }), !this._transport.supported()) { this._debug("sockjs transport not available"), this._currentTransportIndex++, s++; continue } } break } } else { if (startsWith(this._endpoint, "http")) throw new Error("Provide explicit transport endpoints configuration in case of using HTTP (i.e. using array of TransportEndpoint instead of a single string), or use ws(s):// scheme in an endpoint if you aimed using WebSocket transport"); if (this._debug("client will use websocket"), this._transport = new WebsocketTransport(this._endpoint,{ websocket: e }), !this._transport.supported()) throw new Error("WebSocket constructor not found, make sure it is available globally or passed as a dependency in Centrifuge options") } const s = this , o = this._transport , a = this._nextTransportId(); s._debug("id of transport", a); let c = !1; const l = []; if (this._transport.emulation()) { const e = s._sendConnect(!0); l.push(e) } this._setNetworkEvents(); const u = this._codec.encodeCommands(l); let h; this._transportClosed = !1, h = setTimeout((function() { o.close() } ), this._config.timeout), this._transport.initialize(this._codecName(), { onOpen: function() { if (h && (clearTimeout(h), h = null), s._transportId != a) return s._debug("open callback from non-actual transport"), void o.close(); c = !0, s._debug(o.subName(), "transport open"), o.emulation() || (s._transportIsOpen = !0, s._transportWasOpen = !0, s.startBatching(), s._sendConnect(!1), s._sendSubscribeCommands(), s.stopBatching(), s.emit("__centrifuge_debug:connect_frame_sent", {})) }, onError: function(e) { s._transportId == a ? s._debug("transport level error", e) : s._debug("error callback from non-actual transport") }, onClose: function(e) { if (h && (clearTimeout(h), h = null), s._transportId != a) return void s._debug("close callback from non-actual transport"); s._debug(o.subName(), "transport


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