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    神話版三國 - 第八百八十四章 決戰9即將翻盤字體大小: A+
     
    playgama", PLAYDECK: "playdeck", TELEGRAM: "telegram", Y8: "y8", LAGGED: "lagged", FACEBOOK: "facebook", POKI: "poki", MOCK: "mock", QA_TOOL: "qa_tool", MSN: "msn", HUAWEI: "huawei", BITQUEST: "bitquest", GAMEPUSH: "gamepush", DISCORD: "discord", JIO_GAMES: "jio_games", YOUTUBE: "youtube", PORTAL: "portal", REDDIT: "reddit", XIAOMI: "xiaomi" } , e = { CORE: "core", PLATFORM: "platform", PLAYER: "player", GAME: "game", STORAGE: "storage", ADVERTISEMENT: "advertisement", SOCIAL: "social", DEVICE: "device", LEADERBOARDS: "leaderboards", PAYMENTS: "payments", REMOTE_CONFIG: "remote_config", CLIPBOARD: "clipboard", ACHIEVEMENTS: "achievements", ANALYTICS: "analytics" } , n = { INTERSTITIAL_STATE_CHANGED: "interstitial_state_changed", REWARDED_STATE_CHANGED: "rewarded_state_changed", BANNER_STATE_CHANGED: "banner_state_changed", VISIBILITY_STATE_CHANGED: "visibility_state_changed", AUDIO_STATE_CHANGED: "audio_state_changed", PAUSE_STATE_CHANGED: "pause_state_changed", ORIENTATION_STATE_CHANGED: "orientation_state_changed" } , o = { VISIBLE: "visible", HIDDEN: "hidden" } , i = { LOADING: "loading", OPENED: "opened", CLOSED: "closed", FAILED: "failed" } , a = { LOADING: "loading", OPENED: "opened", CLOSED: "closed", FAILED: "failed", REWARDED: "rewarded" } , s = { LOADING: "loading", SHOWN: "shown", HIDDEN: "hidden", FAILED: "failed" } , c = "banner-container" , u = { LOCAL_STORAGE: "local_storage", PLATFORM_INTERNAL: "platform_internal" } , l = { DESKTOP: "desktop", MOBILE: "mobile", TABLET: "tablet", TV: "tv" } , f = { PORTRAIT: "portrait", LANDSCAPE: "landscape" } , p = "bridge-orientation-overlay" , h = { GAME_READY: "game_ready", IN_GAME_LOADING_STARTED: "in_game_loading_started", IN_GAME_LOADING_STOPPED: "in_game_loading_stopped", GAMEPLAY_STARTED: "gameplay_started", GAMEPLAY_STOPPED: "gameplay_stopped", PLAYER_GOT_ACHIEVEMENT: "player_got_achievement", GAME_OVER: "game_over" } , d = "not_available" , y = "in_game" , m = "native" , v = "native_popup" , _ = { INITIALIZE: "initialize", AUTHORIZE_PLAYER: "authorize_player", SHARE: "share", INVITE_FRIENDS: "invite_friends", JOIN_COMMUNITY: "join_community", CREATE_POST: "create_post", ADD_TO_HOME_SCREEN: "add_to_home_screen", ADD_TO_FAVORITES: "add_to_favorites", RATE: "rate", LEADERBOARDS_SET_SCORE: "leaderboards_set_score", LEADERBOARDS_GET_ENTRIES: "leaderboards_get_entries", LEADERBOARDS_SHOW_NATIVE_POPUP: "leaderboards_show_native_popup", GET_PURCHASES: "get_purchases", GET_CATALOG: "get_catalog", PURCHASE: "purchase", CONSUME_PURCHASE: "consume_purchase", GET_REMOTE_CONFIG: "get_remote_config", GET_STORAGE_DATA: "get_storage_data", SET_STORAGE_DATA: "set_storage_data", DELETE_STORAGE_DATA: "delete_storage_data", CLIPBOARD_WRITE: "clipboard_write", ADBLOCK_DETECT: "adblock_detect", SET_INTERSTITIAL_STATE: "set_interstitial_state", SET_REWARDED_STATE: "set_rewarded_state", SHOW_INTERSTITIAL: "show_interstitial", SHOW_REWARDED: "show_rewarded" } , g = { SDK_NOT_INITIALIZED: { message: "Before using the SDK you must initialize it" }, STORAGE_NOT_SUPPORTED: { message: "Storage not supported" }, STORAGE_NOT_AVAILABLE: { message: "Storage not available" }, GAME_PARAMS_NOT_FOUND: { message: "Game params are not found" }, INVITE_FRIENDS_MESSAGE_LENGTH_ERROR: { message: "Message is too long" } }; function S(t) { return S = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function(t) { return typeof t } : function(t) { return t && "function" == typeof Symbol && t.constructor === Symbol && t !== Symbol.prototype ? "symbol" : typeof t } , S(t) } function b(t, e) { for (var r = 0; r < e.length; r++) { var n = e[r]; n.enumerable = n.enumerable || !1, n.configurable = !0, "value"in n && (n.writable = !0), Object.defineProperty(t, E(n.key), n) } } function E(t) { var e = function(t, e) { if ("object" != S(t) || !t) return t; var r = t[Symbol.toPrimitive]; if (void 0 !== r) { var n = r.call(t, "string"); if ("object" != S(n)) return n; throw new TypeError("@@toPrimitive must return a primitive value.") } return String(t) }(t); return "symbol" == S(e) ? e : String(e) } function P(t, e, r) { !function(t, e) { if (e.has(t)) throw new TypeError("C


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